The Game Boy Color also has four times as much memory as the original. 8 MHz, twice as fast as that of the original Game Boy. The processor, which is a Z80 work-alike with a few extra (bit manipulation) instructions, has a clock speed of approx. Pokémon Red and Blue use primarily red and blue palettes, respectively. Some licensed Game Boy games have a special default palette. The grayscale (Left + B) palette produces an appearance essentially identical to that experienced on the original Game Boy. In most games, the four shades displayed on the original Game Boy would translate to different subsets of this 10-color palette, such as by displaying movable sprites in one subset and backgrounds, etc. These palettes each contain up to ten colors. This is achieved by pressing certain button combinations, namely either A or B (or neither) and a direction key while the Game Boy logo is displayed on the screen. When playing an original Game Boy game on a Game Boy Color or Game Boy Advance (including the Game Boy Advance SP and the Game Boy Player), the user can choose which Game Boy Color color palette is used. White Game Boy Color released to celebrate Pokémon's third anniversaryĬolor palettes used for original Game Boy games White Game Boy Color: A white Game Boy Color featuring Pikachu, Chikorita, Cyndaquil, and Totodile released to celebrate Pokémon's third anniversary (Japan only).Orange and Blue Game Boy Color: An orange (front) and blue (back) Game Boy Color featuring Pikachu, Bulbasaur, Charmander, and Squirtle released to celebrate Pokémon's third anniversary (Japan only).Pikachu and Pichu Game Boy Color: A yellow version of the special Gold and Silver Game Boy Color was released and sold separately.Pokémon Gold and Silver Game Boy Color: A gold faded to silver GBC that was decorated with Pikachu and Pichu was released in 2001 to celebrate the release of Pokémon Gold and Silver.Pikachu and Pichu Silver Game Boy Color: A silver GBC that is decorated with Pikachu and Pichu.Clear Blue Pokémon Game Boy Color: A clear blue GBC was decorated with Pikachu, Jigglypuff, and Togepi.Clear Green Pokémon Game Boy Color: A clear green GBC was decorated with Pikachu, Jigglypuff, and Togepi.Pokémon Yellow Game Boy Color: A yellow and blue GBC was decorated with Pikachu, Jigglypuff, and Togepi.Other colors were sold as limited editions or in specific countries. The logo for Game Boy Color spelled out the word COLOR in the five original colors in which the unit was manufactured. 2 Color palettes used for original Game Boy games.Pokémon Brilliant Diamond and Shining Pearl.Return color * 0.299f + color * 0.587f + color * 0.114f įloat depth = texture2D(sampler1, coord).x įloat depth2 = texture2D(sampler2, coord).x ĭepth = 2.0 * near * far / (far + near - (2.0 * depth - 1. Vec4 baseColor = texture2D(sampler0, gl_TexCoord.st) įloat depth = getDepth(gl_TexCoord.st) Gl_FragColor = vec4(brightness, brightness, brightness, gl_FragColor) Here's the code for the shader: // Grayscale shader by daxnitro.įloat brightness = getBrightness(gl_FragColor) The reason I need the shader, is to modify all the colors the resource pack cannot, and also change other player's skins to the same scale, without them needing to manually do it. However, I'd like to modify the shader to show up in green, similar to the grey does. I have the final.fsh, and it works real nice with this resource pack: I have a Grey Scale Shader for the Shaders Mod for Minecraft.
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